Friday, March 28, 2025

[Now Available] Shadowmercs -- A Shadowdark 1980's Action-Adventure Supplement

A Shadowdark Supplement
By James Mishler and Jodi Moran-Mishler

Shadowmercs Cover


You were in The War. Things went wrong.
You and your comrades were charged with a crime you didn’t commit.
Now, you and your Team are back in The World and on the run.
You and your Team make your way in life the only way you know how… you are Shadowmercs.

You served in The War at home, in the Concrete Jungle, protecting those who could not protect themselves.
But there is a Bigger World out there. The junk that is ruining lives comes from Out There.
If you want to stop it, and make Your World a better place, you need to take the fight to Them.
You and your Team have only your guts, your guns, and your mighty martial arts… you are Shadowmercs.

They took everything. Your family. Your friends. They even killed your dog.
They have to pay. They will pay! But you made the mistake of taking them all on, all on your own.
You almost died. But others heard of your actions. You are not the only one that thirsts for vengeance. 
You and your Team will take the fight to them. You will make them pay… because you are Shadowmercs.

You work in the shadows, and serve from a need for green, a heart of gold, or a thirst for vengeance.

You are Shadowmercs.

The Shadowmercs supplement to the Shadowdark RPG provides you with everything you need to emulate Team-based or even Super-Spy solo classic Action-Adventure books, films, and television shows from the 1960s through the 1980s… guns and ammo not included!

Rules are provided for the following:

Modified rules for Armor Class, Hit Points, Unconsciousness, Dying, and Healing, appropriate for the Action-Hero genre;

Modern backgrounds for modern Action Heroes, with an expanded cinematic Luck Token system;

Six new classes:
  • The Armsman, master of gun-fu and blazing bullets;
  • The Brawler, master of martial arts and weapon-katas;
  • The Driver, master of any vehicle that moves on land, sea, or air;
  • The Faceman, master of manipulating people to get what they want;
  • The Operator, master of plans and leadership who makes a team’s luck;
  • The Scout, master of bushcraft and survival… and lots and lots of weapons!
A detailed Hand-To-Hand Combat System;

Modern equipment for espionage and action;

Firearms and the rules to wield them, from the twee .22 to the mighty M134 Minigun! Plus grenades, tear gas, explosives, and other modern weaponry.

Vehicles, from a tiny scooter to twin-turbojet aircraft, and rules on how to drive, fly, chase, crash, and repair them. 

Rules for making solo Super-Spies and running one-on-one adventures.

Advice on running a campaign in “the 1980s,” complete with fictional enemy organizations and mini-states ripe for action, adventure, and espionage.

Tables! 
  • A SNAFU Table for the Mission Director to ensure that the mission does not always go quite as planned;
  • A Patrons & Locations table, for quick mission details;
  • 50 Domestic Missions;
  • 50 Foreign Missions;
  • A Foreign Location Table.
New Enemies, including:
  • Animals, from swarms of piranhas to crocodiles, you’ll go martial-arts ape over these new options!
  • Citizens, from plump, slow Urbanites to Police Detectives with itchy trigger fingers;
  • Criminals, from lowly Mooks to the Godfather, plus national and international criminal organizations;
  • Mercs & Military, from conscript Militia to Mighty Majors, plus military organization and special soldiery;
  • Ninjas! But once you see them, it is too late!
Appendix Actio-N, listing inspirational book series, films, and television shows

60 pages (57 pages of content).

$8.00 CHEAP!

I pity the fool who doesn’t buy Shadowmercs!

THIS IS NOT A COMPLETE GAME!
This is a supplement to the Shadowdark RPG. You need the Shadowdark RPG Core Book to be able to use this supplement. This book does not contain information on stats, ancestries (though only humans are used in the core Shadowmercs campaign), XP and advancement, or combat, among other basic rules systems. 

Wednesday, March 26, 2025

[Now Available] Forest Adventures -- Shadowdark Supplement

Designed for use with the Shadowdark RPG
By James Mishler and Jodi Moran-Mishler

Forest Adventures Cover

The materials presented in this booklet are optional, providing a new ancestry, new class, new spells, and new patrons for players and new monsters, treasures, and a complete mini-campaign setting for the game master to challenge player characters.

This supplement is designed to expand options for any campaign setting or sub-region of a campaign setting that is based in a forested area.

Designed for use with Shadowdark, Forest Adventures is easily adaptable to any other classic style OSR Role-Playing Game.

Forest Adventures includes:
New Oozeling Ancestry
New Hermit Class
20 new Woodland Spells
Four new Patrons for Warlocks and Witches

15 new forest-themed monsters:
Brudnakula
Doe Maiden
Flitterswarm
False Satyr
Korrigan
Lamia
Lamia Princess
Leucrotta
Nix
Nixie
Plonakupa
Satyr
Schaedelbaum
Woodwyrm
Ywazent

10 new forest-themed treasures:
Horn of the Woodland
Nixie Ring
Potion of Ooze
Potion of Power
Rune-Carved Menhir
Saint’s Cloak
Seed of the Outer Sphere
Stormcrown
Staff of the Woodlands
Woodwyrm Necklace

A Gazetteer of Witchyflow Vale for James Mishler’s Hawkmoor Campaign Setting, including:
Extensive Encounter Tables, with region guidelines and history;
25 Hex-based Encounters
d100 Specific Witchyflow Vale Encounter Table
Witchyflow 2 mile-per-hex GM’s Hex Map
Witchyflow 2 mile-per-hex VTT Player’s Hex Map

40 pages (37 pages of content).

$6.00

AND NOW, A WARNING: My Shadowdark products add a further level of complexity to the rules and to play than a typical Shadowdark player might desire. The difference in complexity is about that between the Basic rules of a game and the Advanced rules. DO NOT BUY THIS PRODUCT IF YOU ARE NOT INTERESTED IN FURTHER COMPLEXITY IN YOUR GAME. YOU WILL BE DISAPPOINTED!


Tuesday, March 18, 2025

[Mystara] Karameikos -- Kelvin and Environs

This map is from when I ran a 5E campaign set in Mystara.

This goes with the earlier map. I love the simplicity of the "Grand Tactical" map, so I bumped the Known World map up to 25 miles from 24 miles per hex.

Thus, this map is 1 mile per small hex, 25 miles across the big hex.