Showing posts with label Goodman Games. Show all posts
Showing posts with label Goodman Games. Show all posts

Friday, November 5, 2021

[TOEE] Local Cultures, Elemental Evil Domain, and Minor Map Revisions

Here are the latest updates on the development of my 5E Temple of Elemental Evil Campaign:

I have completed my write-up of the local cultures, human and demi-human:


Dwarves
: Graybeard Mountain Dwarves of the Lortmil Mountains.

Gnomes: Curelneblin Rock Gnomes of the Kron Hills, Neurlneblin Forest Gnomes of the Gnarly Forest.

Elves: Arostorin High Elves of Celene & Verbobonc, Gorgladhrim Sylvan Elves of the Gnarly Forest.

Halflings: Noniz Halflings of the Uleks.

Humans: Flannae (Adohinagi of the Gnarly Forest and Welkwood, Digadushi of the Kron Hills and Lortmil Mountains), Kronfolk of the Kron Hills, and Velvervyn of Verbobonc.

E-mail me at jamesmishler and gmail dot com if you want a copy of the PDF. 

Next I am going to finish the Random Encounters and Geographical Regions sections. Here's a sample of that:
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I developed an Elemental Evil Domain for use by the clergy of the Temple of Elemental Evil. It is available as a PWYW product on Dungeon Masters Guild. Click here to go there and get it.


Please let me know what you think!

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Finally, some minor changes on the map:




Sunday, October 24, 2021

[TOEE] New 5E Greyhawk Campaign OAR6 Temple of Elemental Evil

 I have started a new Fifth Edition Dungeons & Dragons campaign using Goodman Games' Original Adventures Reincarnated #6 -- The Temple of Elemental Evil.

While I very much enjoy most of the conversion, one thing that I felt needed more personalization was the map of the environs of Hommlet and Nulb, the easternmost section of the Kron Hills and westernmost portion of the Gnarly Forest. And so I have made a new map; it is more focused than that of OAR6, covering only the area of the original map included with the TOEE, so it is about 30 miles north-south by 50 miles east-west, or thereabouts.

It is also much more solidly packed with lesser and side adventures than OAR6 or the original. I based the amount of potential adventures on Gary's Random Wilderness Terrain generator (Appendix B, 1E DMG p. 173), which assumes a scale of 1 mile per hex (as I have for this map), and therein 1 in 6 hexes thereof should have some sort of settlement, stronghold, or ruin (in addition to any monstrous lairs). In the case of the region, most settlements and strongholds are ruins, of course, and I also folded monstrous lairs and special locales into the fold; yet even with seeding only one locale in 10 hexes, I still have 138 locations on the map!

I am assuming population density of around 10 per square mile, equivalent to that of the North of England after The Bastard's Harrowing. 

It gives the whole a very Wilderlands-esque feel. Excellent!

As it is getting late, without any further ado, here is the map. Email me at jamesmishler at gmail dot com if you want a larger version.

Environs of Hommlet and Nulb
Right Click and Open in New Tab to Embiggen... 


Sunday, January 24, 2016

Goodman Games releases The Monster Alphabet!

Goodman Games follow-up to the wonderful Dungeon Alphabet, Monster Alphabet, has finally been released in PDF for those who were not part of the Kickstarter. As I have found the Dungeon Alphabet to be indispensable during dungeon crawls, so too do I expect to find this book essential to running a game, whether Labyrinth Lord, Castles & Crusades, Dungeon Crawl Classics, or even 5th Edition Dungeons & Dragons.


Here's the blurb:


An A-to-Z Reference for Classic Monster Design

What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet.

A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for creating strange, new abominations: random tables of traits, powers, and lore; awe-inspiring illustrations by your favorite fantasy artists old and new; and rolling handfuls of dice directly on monster generation diagrams.

The entries are accompanied by fantastic art from classic fantasy illustrators and are compatible with all fantasy role playing games.

Featuring a foreword by noted designer Frank Mentzer!

Rules Set: Systems-neutral, designed to be used with any RPG

Writer: Jobe Bittman with Michael Curtis
Foreword: Frank Mentzer
Cover Artist: Jim Holloway
Interior Artists:  Easley, Fritz Haas, Jim Holloway, Doug Kovacs, Diesel LaForce, William McAusland, Brad McDevitt, Peter Mullen, Russ Nicholson, Erol Otus, Stefan Poag, Chad Sergesketter, Chuck Whelon, Michael Wilson


GMG4386, 80 pages, $11.99 (PDF)