Showing posts with label OGL. Show all posts
Showing posts with label OGL. Show all posts

Wednesday, January 25, 2023

[Announcement] James Mishler Games Extended Hiatus & End of the OGL Sale


UPDATE: With Hasbro's apparent change of heart, I am at this point reconsidering removing my products from DriveThruRPG. That will depend on further developments. I will not be satisfied that this is all irrevocably resolved until they release OGL 1.0b, properly adding the term "irrevocably" and properly excising the term "authorized." At that point I will consider everything properly finished to my satisfaction for the protection of all OGL products. 

In any case, I still have to wait and see what shakes out with Labyrinth Lord and Shadowdark and other games and Open Licenses and whatnot before I decide how to move forward.

Until then, the 23% off sale continues as planned. Barring another reversal of Hasbro's decision, my existing products will remain available until further notice.

After much consideration, I have decided that the simplest course forward after the OGL Debacle is to simply purge James Mishler Games of all products, go on hiatus, and return when the whole situation clears up.

I have no desire to publish new products for game lines that might be forced to disappear overnight.

I have no desire to support games that were designed to support earlier versions of games that Hasbro still owns.

Don’t get me wrong; I still love BX Dungeons & Dragons and Advanced Dungeons & Dragons and the Labyrinth Lord/Advanced Labyrinth Lord games that were developed to support those lines.

I will never stop playing them… probably in the Advanced Labyrinth Lord format, as that is closest to how I originally played the game.

But I cannot support them anymore.

Dan Proctor is working on a new edition of an OGL-less Labyrinth Lord. I will always support Dan with his endeavors.

Kelsey Dionne is working on an updated OGL-less Shadowdark RPG. I will always support Kelsey and her work.

If possible, I will support both games with published products.

But my current product lines are going away.

I am not going to wait until Hasbro decides what to finally do with “OGL” 2.0-whatever. I have no desire to follow all the malarky anymore. They are going to do whatever they want to do, right or wrong, moral or immoral, ethical or unethical, legal or illegal, fans, long-term viability, and simple common sense be damned.

I’m just done.

The JMG End of the OGL 23% Sale Off resumes on Friday, January 27th, and will run through Friday, February 24th. 

The sale might end sooner if Hasbro puts out the new “OGL” before then.

Everything comes down that weekend. 

Everything.

All my products on DriveThruRPG. Everything, including all maps. Everything will be deleted from their system. I’m just going to purge it all and start anew.

I will have something new. A placeholder, to keep JMG active on the site.

But otherwise, everything will be completely gone. 

This is the absolute last chance to buy anything JMG from the OGL era. 

This will be your last chance to download anything you have bought.

I will also be deleting all my Dungeons & Dragons, OGL, Labyrinth Lord, and Shadowdark-related entries on my personal and company blogs. Gone.

I will return to blogging sooner than later, and once things shake out for the new Labyrinth Lord and Shadowdark and other Open License Games, I will return to publishing. That might be three months, six months, probably a year on the outside. I will be happy to support them and other RPGs that pique my interest and have a true Open Gaming License

I will never support Hasbro or Dungeons & Dragons again. 

They get nothing from me. Nothing. Nada. Nix. Niente.

Not so much as a bent copper.

No more print books, no more classic PDFs from Wizards. No collectibles. I will not go to the movie, and I will not watch the streaming show.

I have been a hard-core Dungeons & Dragons fan for more than 40 years. My entire adult life, my career, was chosen because of the love of games that was inspired by Dungeons & Dragons. I met most of my friends through games. I met my wife because I got a job in gaming.

For 40 years, I have been a walking, talking advertisement for Dungeons & Dragons.

But no more.

Dungeons & Dragons is dead to me.

Long live Open Gaming.

Long reign the Age of the ORC.

Friday, January 6, 2023

[James Mishler Games]: The OGL: Known Unknowns and Unknown Unknowns


I go away for less than two weeks and all Hell breaks loose.

That'll teach me to try to take a vacation!

I'm sure you've seen the news all over the place.

We know that some elements of the leaked New "OGL" are true, from statements by those who are already working with it or have negotiated to do so.

We do not know if Hasbro intends to "de-authorize" the Old OGL for everyone or only for those who opt-in on the New "OGL."

We do not know if they try to kill the Old OGL for everyone else if it would even be legal or not.

Doesn't really matter, if they intend to lawyer up and follow up C&Ds with actual lawsuits.

Might not be moral; might not be ethical; might not be legal. But that's the way the system works here.

I don't think anyone has the money or wherewithal to fight this thing; it would take years and years before anything was resolved, likely without the ability to publish under the Old OGL until it was resolved.

We don't know how this is going to work with DriveThruRPG.

We don't even know all the things we don't know yet!

But I do know one thing. I'm not going to deal with it.

Even if they don't follow through now, there is no knowing if they might try to follow through later.

And besides, I'm no fan of the way they are mistreating the community of designers and players by even toying with these ideas. No sir, I don't like it at all.

Ergo, James Mishler Games is getting out of the OGL publishing business.

Starting tomorrow morning (Saturday, January 7) most of my products will go on sale at 23% off...


In celebration of 23 years of the OGL, almost all our products are 23% off!

The sale is scheduled to last through January 12th. Rumors have it that the New "OGL" might be released on Friday the 13th. 

How apropos.

If so, and if there is as expected a sunset date on the Old OGL, right or wrong, legal or not, I'll have my products down on or before that date.

So, if you've been on the fence about buying my products, buy them while you still can. And download them right away, as we don't know if we can still keep them hosted after that. Then save them in several locations (backing up in multiple locations is always a good idea, anyway).

My return to publishing thereafter depends on a couple of things.

First and foremost, Kelsey Dionne of The Arcane Library has already announced that she is pivoting away from 5E and going to focus on the Shadowdark RPG, which will be rewritten to ensure it is not entangled with the OGL.

I will be supporting Shadowdark once it releases. That release is now, of course, delayed.

Unfortunately, this whole kerfuffle means that I will no longer be able to publish for Labyrinth Lord. However, Dan Proctor has already considered some options of what to do in the event that Labyrinth Lord has to go away, so I will be looking into that, as well.

Many other companies are considering creating their own RPGs and offering them in a true, non-revocable, perpetual license. I'll look and play through some of those, and then see what strikes my fancy.

Until then, as the mood strikes me, I'll probably concentrate on writing system-free products, such as encounters, NPCs, Locations, and various worlds and world elements.

I've got a LOT of Hexographer maps I can offer.

Finally, I will also look into re-writing Isle of Eldisor to be essentially system-free. That would require extensive changes and require some time. I hope to be able to offer it in the same "slot" as the original Isle of Eldisor product so that those who purchased it can simply download it. I'll have to see how that works on DriveThruRPG.

Thank you for your support for the last 10 years. None of this would have been possible without you.

This is definitely not the way I wanted things to go on the 10th Anniversary of James Mishler Games.

But sometimes, you just never know...

Saturday, January 1, 2011

OGL, Licenses, and Such

Open Gaming License

OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is
Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark
owners who have contributed Open Game Content; (b)"Derivative Material"
means copyrighted material including derivative works and translations
(including into other computer languages), potation, modification,
correction, addition, extension, upgrade, improvement, compilation,
abridgment or other form in which an existing work may be recast,
transformed or adapted; (c) "Distribute" means to reproduce, license, rent,
lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)"Open Game Content" means the game mechanic and includes the
methods, procedures, processes and routines to the extent such content
does not embody the Product Identity and is an enhancement over the prior
art and any additional content clearly identified as Open Game Content by
the Contributor, and means any work covered by this License, including
translations and derivative works under copyright law, but specifically
excludes Product Identity. (e) "Product Identity" means product and product
line names, logos and identifying marks including trade dress; artifacts;
creatures characters; stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses,
formats, poses, concepts, themes and graphic, photographic and other
visual or audio representations; names and descriptions of characters,
spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or
supernatural abilities or effects, logos, symbols, or graphic designs; and any
other trademark or registered trademark clearly identified as Product
identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) "Trademark" means the logos,
names, mark, sign, motto, designs that are used by a Contributor to identify
itself or its products or the associated products contributed to the Open
Game License by the Contributor (g) "Use", "Used" or "Using" means to
use, Distribute, copy, edit, format, modify, translate and otherwise create
Derivative Material of Open Game Content. (h) "You" or "Your" means the
licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that
contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to
any Open Game Content that you Use. No terms may be added to or
subtracted from this License except as described by the License itself. No
other terms or conditions may be applied to any Open Game Content
distributed using this License.
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License, the Contributors grant You a perpetual, worldwide, royalty-free,
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rights conveyed by this License.
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NOTICE portion of this License to include the exact text of the
COPYRIGHT NOTICE of any Open Game Content You are copying,
modifying or distributing, and You must add the title, the copyright date,
and the copyright holder's name to the COPYRIGHT NOTICE of any
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including as an indication as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of each element of that
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with any Trademark or Registered Trademark in conjunction with a work
containing Open Game Content except as expressly licensed in another,
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Trademark. The use of any Product Identity in Open Game Content does
not constitute a challenge to the ownership of that Product Identity. The
owner of any Product Identity used in Open Game Content shall retain all
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Game Content.
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originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with
every copy of the Open Game Content You Distribute.
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Game Content using the name of any Contributor unless You have written
permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the
terms of this License with respect to some or all of the Open Game
Content due to statute, judicial order, or governmental regulation then You
may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to
comply with all terms herein and fail to cure such breach within 30 days of
becoming aware of the breach. All sublicenses shall survive the termination
of this License.
14 Reformation: If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc.;
Authors Jonathon Tweet, Monte Cook, Skip Williams, based on original
material by E. Gary Gygax and Dave Arneson.
System Reference Document Copyright 2000-2003, Wizards of the Coast,
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Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D.
Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary
Gygax and Dave Arneson.
Modern System Reference Document Copyright 2002-2004, Wizards of
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Tynes, Andy Collins, and JD Wiker.
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Cave Cricket from the Tome of Horrors, copyright 2002, Necromancer
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Gygax.
Fly, Giant from the Tome of Horrors, copyright 2002, Necromancer
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Gygax.
155
Golem, Wood from the Tome of Horrors, copyright 2002, Necromancer
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Kamadan from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; Author Scott Greene, based on original material by Nick
Louth.
Rot Grub from the Tome of Horrors, Copyright 2002, Necromancer
Games, Inc.; Authors Scott Greene and Clark Peterson, based on original
material by Gary Gygax
Labyrinth LordTM Copyright 2007-2009, Daniel Proctor. Author Daniel
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Chris Davis.
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Authors Daniel Proctor and Ryan Denison.
Aerial Servant from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; authors Scott Greene and Clark Peterson, based on original
material by Gary Gygax.
Axe Beak from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary
Gygax.
Beetle, Giant Boring from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax.
Beetle, Giant Rhinoceros from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax.
Brownie from the Tome of Horrors, copyright 2002, Necromancer Games,
Inc.; author Scott Greene, based on original material by Gary Gygax.
Crayfish, Monstrous from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax.
Demon: Juiblex „The Faceless Lord‰ (Demon Lord) from the Tome of
Horrors, copyright 2002, Necromancer Games, Inc.; author Scott Greene,
based on original material by Gary Gygax.
Demon: Orcus (Demon Prince of Undead) from the Tome of Horrors,
copyright 2002, Necromancer Games, Inc.; authors Scott Greene and
Clark Peterson, based on original material by Gary Gygax.
Devil: Amon (Duke of Hell) from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax.
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Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax.
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Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax.
Ear Seeker from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; authors Scott Greene and Erica Balsley, based on original
material by Gary Gygax.
Eel, Electric from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene.
Eye of the Deep from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary
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Floating Eye from the Tome of Horrors, copyright 2002, Necromancer
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Gygax.
Frog, Monstrous from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; authors Scott Greene and Clark Peterson, based on original
material by Gary Gygax.
Frog, Monstrous Killer from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based
on original material by Gary Gygax.
Frog, Monstrous Poisonous from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; authors Scott Greene and Clark Peterson, based
on original material by Gary Gygax.
Gas Spore from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; authors Scott Greene and Clark Peterson, based on original
material by Gary Gygax.
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Inc.; author Scott Greene, based on original material by Andrew Key.
Groaning Spirit from the Tome of Horrors, copyright 2002, Necromancer
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material by Gary Gygax.
Hippocampus from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; authors Scott Greene and Erica Balsey, based on original
material by Gary Gygax.
Jackalwere from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene based, on original material by Gary
Gygax.
Leprechaun from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene based on original material by Gary
Gygax.
Lurker Above from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary
Gygax.
Piercer from the Tome of Horrors, copyright 2002, Necromancer Games,
Inc.; authors Scott Greene and Clark Peterson, based on original material
by Gary Gygax.
Slithering Tracker from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Greene, based on original material
by Gary Gygax,
Slug, Giant from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary
Gygax.
Strangle Weed from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary
Gygax.
Tick, Giant from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary
Gygax.
Trapper from the Tome of Horrors, copyright 2002, Necromancer Games,
Inc.; author Scott Greene, based on original material by Gary Gygax,
Turtle, Giant Snapping from the Tome of Horrors, copyright 2002,
Necromancer Games, Inc.; author Scott Green, based on original material
by Gary Gygax.
Wind Walker from the Tome of Horrors, copyright 2002, Necromancer
Games, Inc.; author Scott Greene, based on original material by Gary
Gygax,
Yeti from the Tome of Horrors, copyright 2002, Necromancer Games,
Inc.; author Scott Green, based on original material by Gary Gygax.
Advanced Edition Companion, Copyright 2009-2010, Daniel Proctor.
Author Daniel Proctor.
END OF LICENSE
Copyright 2009-2010 Daniel Proctor. Labyrinth LordTM, Advanced
Labyrinth LordTM, Mutant FutureTM, Scribe of OrcusTM and Goblinoid
GamesTM are trademarks of Daniel Proctor.

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Labyrinth Lord (TM) is copyright 2007-2009, Daniel Proctor. Labyrinth Lord (TM) and Advanced Labyrinth Lord (TM) are trademarks of Daniel Proctor. These trademarks