Showing posts with label Judges Guild. Show all posts
Showing posts with label Judges Guild. Show all posts

Tuesday, February 11, 2020

Regarding Robert Bledsaw I and Bob's Legacy


Robert Bledsaw I (herein “Bob,” the only one worthy of the name) would not have put up with any of the filth his son and grandson cleave to, and would be ashamed and heartbroken to know what they have become.

In the 10 years of my friendship with Bob we spoke not only of games and gaming, but also of life, death, philosophy, politics… the full spectrum of human life. And I know he had no truck with any of his son and grandson’s beliefs. He was a gentle, kind soul, wishing harm to none and good toward all.

And so, I have chosen not to allow the gross moral and ethical failings of his son and grandson to taint Bob and his legacy.

After all, Judges Guild is not Bob’s Legacy.

Bob’s Legacy lives in every fantasy role-playing game campaign; is reflected in the glint in the eye of every player-character who sought fame and riches in strange cities and fantastic lands.

True, Blackmoor was the First Fantasy Campaign, and Greyhawk the second. But it was the City State of the Invincible Overlord and the Wilderlands of High Fantasy that spawned or most greatly influenced the development of Dungeons & Dragons campaigns at thousands of tables over the last five decades.

Far more campaigns, I’d wager, than even Dragonlance or Forgotten Realms.

And most folks never even know it.

In the early days, Blackmoor and Greyhawk were merely mysterious, legendary names – the Temple of the Frog all but a myth. Far more player characters in those days explored the streets and alleys, palaces and dives of the City State than ever even saw the walls of Greyhawk; far more adventurers earned fame (or infamy) and won riches (or death) in the wilds of the Wilderlands than ever explored the forests and swamps of Blackmoor.

From the judges who ran those games to the players whose characters experienced the City State and the Wilderlands, Bob’s creative “DNA” spread out to become the grandfather of far more campaigns and the ancestor of more adventurers than anyone can ever count.

No two damn fools can ever destroy that Legacy!

The Wilderlands has survived worse; the Invincible Overlord is, after all, invincible for a reason.

And so, while I will not have anything to do with Judges Guild so long as it is owned, operated, or benefits unrepentant Nazi- and Confederate- sympathizing, Holocaust-denying, Anti-Semitic Racist Misogynistic Dominionists, I will not let that stop me from enjoying Bob’s Legacy.

And that includes the City State, the Wilderlands, and everything in between.

Fortunately, my collection of classic Judges Guild materials is one of the few series of lines I own that remains essentially intact; and of course, I have almost 40 years of my own developments to fall back on, when I encounter lacunae in the canon (such as one can say there is “canon” for the City State and the Wilderlands).

Others may not be so fortunate. To you, I say, seek out those who run a City State and/or Wilderlands campaign; join in a campaign exploring Tegel Manor or the Glory Hole Dwarven Mine.

Take a sheet of blank hex paper and build a world; create a new region of the Wilderlands or generate something entirely new!

Judges, let your dreams run riot, build empires of imagination; players, seek out the rich kingdoms of your judge’s world, shining jewels each and every one, and crush them under your sandaled feet!

Take Bob’s Legacy and run with it; expand and build upon it; share your creations and discoveries; but above all, take what you find, and make Bob’s Legacy your own.

Have fun.

That’s what Bob always wanted you to do.

Regarding Judges Guild


Henceforth I shall not be associated with, nor work with, nor in any way support Bob Bledsaw Jr., the Bledsaw family, or the works of Judges Guild.

My former AGP products are, by the terms of the contract I had with Bob Bledsaw Sr., owned by Judges Guild, and it is no longer my right to determine their fate.

I have however requested that they be removed from publication. I have further requested that if that is not possible, that Judges Guild replace all references in the products to "Adventure Games Publishing" with references to "Judges Guild," and all references to my name to references to "Alan Smithee."

I have also requested that in any case I be removed from the royalty streams of these products.

Should these last simple requests not be met, there is little I can do about the situation, as there were no clauses that would require these requests be honored.

Should for some reason Bob Jr. not see fit to remove me from the royalty stream of the products, any royalties earned from those products will be donated evenly to the ADL and the NAACP.

I have removed my old Adventures in Gaming and Adventure Games Publishing blogs, as well as my Hanging Out in the City State blog.

For those who have somehow missed developments (as I did working all day and then gaming tonight), you can find out more at Bat in the Attic and Tenkar's Tavern.

And that is the last I will ever have to say about Judges Guild, barring new ownership.