Sunday, January 26, 2014

[James Mishler Games] Dungeons & Dragons 40th Anniversary Sale!

In honor of the 40th anniversary of Dungeons & Dragons, have placed all James Mishler Games products on sale for 40% off.

Note that I do NOT have sales. Normally I have a low price for first adopters, then adjust up to a normal retail when I release a new product... but as it has been a while, and the 40th anniversary of D&D only comes around once, I figure what the hell...

If you miss it this time, you can wait for the 50% off sale in another 10 years...

I'll run the sale for a week; then the Dread Groundhog God shall take the sale with him when he flees his shadow on February 2nd...


Wednesday, January 8, 2014

Land of Darkness and the Night Update

Here's the latest version of the map of Cimmeria for the Hyborian issue of Underworld Lore... still finishing up the gazetteer. I apologize for the delays...

http://gorgonmilk.blogspot.com/
Click to embiggen...

Tuesday, January 7, 2014

GAZ1 The Grand Duchy of Karameikos Now Available in PDF!

Wizards of the Coast has finally released GAZ1: The Grand Duchy of Karameikos in PDF! This book started the long and very successful run for the Known World/Mystara line, of which I am quite a fan. 
Mystara remains perhaps my second-favorite campaign setting, after the Wilderlands of High Fantasy... and I say perhaps because at times the two are easily tied, and sometimes flip-flop as my favorite. The design and development of Mystara by Bruce Heard and his team greatly affected by own ideas and methods of campaign design and development, further evolving the ideas and methods I'd learned from my early experiences with the Wilderlands from Judges Guild.

But anyway... so now they are finally releasing the Gazetteer series in PDF! I'm going to have to clear a place of honor in my computer's memory for these...



Also released today, three other groundbreaking products for major lines: Forgotten Realms, Birthright, and Dragonlance:








Thursday, November 21, 2013

[ASOIAF/AGOT] The Solar Orrery

So I've been re-reading A Song of Ice and Fire (about a quarter through Dance of Dragons) and finally watched the first season of A Game of Thrones.

My Google-Fu must have failed me, as I've yet to find any reference to the implications of the solar orrery in the opening of the series and the nature of seasons in the books and series. Martin says that the explanation of the nature of the years-long seasons will be magical. Well, right there in the opening of the series is a magical, non-heliocentric explanation: the world is a flat world (or flattish, perhaps a bowl world), and the sun, a small sun in a vast magical orrery, revolves around the world. Most importantly, it is a flat sun, almost like a lens.


During the summers, the sun faces the world, shedding all its light directly on the world; during the winter, the lens is perpendicular to the world. The nature of the spin of the sun is determined by the bands around it, in a long, long cycle of mystical importance. During the longest winters, the bands block what little sunlight strikes the world, making the winter even darker and longer; during the longest summers, the bands help focus the light of the sun on the world. Perhaps, too, the orrery-sun travels in a strange, non-ordinary orbit around the world, drawing closer in summer and drifting away further in winter. And if the magic of the White Walkers/Others is victorious, the sun drifts away forever.


A bowl-shaped world with a lens-like orrery-sun (with seven bands in the orrery) would fit in with the myth of the world being the inside of a giant's eye. And too, there is the legend that dragons came from a cracked second moon that was naught but an egg... hmmm...