Millennia ago – no one is quite sure how long ago, though
most believe it was some 20,000 years ago – five worlds merged into one in a
massive techno-magical apocalypse. Separated originally in time and space,
these five worlds – in fact, their entire solar systems – phased together. In
the case of the five worlds, they all merged into one, during a terrible,
catastrophic event, the Grand Conjunction.
Continents shattered; mountains buckled and fell; oceans
were cast up into mountains and wastes; forests burned. Entire ecosystems died,
and whole sections of each of the five planets were lost. In the end, where
once five separate and distinct planets once existed, a single planet came into
being. It is a hodge-podge of the geography, biota, and cultures of the five
constituent planets. Most civilizations of the native races collapsed; in most
cases, the survivors were reduced to stone-age savagery, if they did not fall
all the way back to the state of beasts.
The five worlds were:
Earth: The home of Man, the Earth that was merged with the
other five worlds was not one Earth, but many, cobbled together from many eras
of its past. From the age of the dinosaurs to the “modern” era, and from the
era of the far-future city-continents of super-science to the Last Age of Man,
Zothique, and all the eras in between, the Men of Earth and its infinite
varieties of cultures, species, and technologies were suddenly found
side-by-side, merged with the detritus of four other worlds.
Faerie: The Otherworldly home of the Fairies, Elves,
Dwarves, Hobbits, Dragons, Goblins, and like creatures of myth and legend, much
of the once-hidden and mystical, magical realm of Faerie was revealed and laid
open upon the forests and fields of the new world. Though hardly the fancy-free
land that fables had once made of it, its Seelie peoples, once happy and
bucolic, were reduced to madness and savagery, and the darker Unseelie folk turned
dreadful and unpleasant indeed.
Hell: An inside-out world in space-time unlike most others,
even Faerie, the home world of Satan and his fallen angels, devils, and demons
was the least damaged in the Grand Conjunction, for as prior, it remained on
the inside of the world – the Hells, as once envisioned in medieval ideals,
were now found at the center of the earth. In between the Hells and the World
Above, the Underworld was spawned, a mix of the other four worlds with a great
heaping-helping of Hell…
Qualq: An utterly alien world to Men, Faeries, Demons, and
Wyld, the best description of Qualq is that it is some bastard child born of
the fevered nightmares of H.R. Giger and H.P. Lovecraft. A world of psychic
powers and super-science, its denizens included the mind flayers and their
abhuman slave race, the Gith. Though segments of Qualq are found upon the World
Above, most are found in the Underworld or upon the Sky Islands, where the
inimical biota of that realm can survive in isolation (elsewhere, when encountered
and if at all possible, it is hunted to extinction). The Gith, however,
survived and expanded throughout the World Above, where they eventually became
the second-most populous race after the Men of Earth.
Wyld: The world of Wyld was much like Earth and Faerie,
though of unbound natural growth and atavistic primitivism. Civilization rarely
rose above the stone age, and never above the bronze age. Men of Wyld are much
like the Men of Earth, though built of massive skeletal and muscular structure;
their culture is that of the eternal barbarian and atavistic savage. Men of
Wyld are divided into many varieties, including Bear-Men, Brute-Men,
Horned-Men, Wolf-Men, and others. Animals native to Wyld were of such sorts
that made the megafauna of Earth seem small by comparison.
The many races and species of the five worlds migrated,
mixed, assimilated, fought, allied, and over time, rose again from savage
barbarism to civilized heights and decadent depths. In the ages since, many
civilizations have risen and fallen. Most of these are lost in the mists of
time, especially those prior to the last thousand years. More than two thousand
years ago, a combination of alliances brought together the forces of Hell with
several Alien factions of Qualq to form the Dread Dominion. No one is certain
how long the Dread Dominion lasted, but more than two thousand years ago the
enslaved Men and Gith began the Metal Wars, a thousand-year rebellion. During
this time they summoned the Heroes of Ancient Earth, and the Metal Gods were
born.
The long and terrible Metal Wars ended with the
manifestation of the Megadeth, the Apocalypse Beast. Between the final battles
of the Metal Wars and the advent of the Megadeth, barely one in a thousand
sentient beings survived. Civilization collapsed, most records prior to the era
were destroyed, and the world was once again reduced ruined barbarism.
At the opening of the second millennium since the end of the Metal Wars and the advent of the Megadeth,
civilization is tenuous at best. Most Men and Gith live in Medieval-like
squalor at best; folk of towns and the rare cities usually fare better, some
even maintaining a relatively high level of technology, carefully shepherded
since the end of the Metal Wars. Still suffering from that era, most realms are
small, tribal affairs, city states, or feudal domains the size of a county or
shire. Every generation or two, a warlord gets it in his head to build an
empire, and war ravages the countryside, already hard-pressed by monsters,
mutants, and abhumans on every side. If the ramshackle empire does not fall
with the conqueror’s death, it rarely survives that of his son, and never that
of his grandson.
Most armies are made of shanghaied peasant mobs, led by the
warlord and his band of knights or bully-boys. The mob is armed with farming
implements or whatever they can find at hand, while the warlord and his retinue
might wield anything from sword and lance suited in plate mail and riding
destriers to laser rifle and grenade launcher suited in ancient battle-armor on
the back of a grav-wagon. Tipping the balance of every battle are the
adventurers and mercenaries, a mixed lot of madmen and would-be warlords
themselves, rife with magic, psychic powers, demonic sorcery, and alien
technology.
These adventurers wrest their arcane power and super-science
artifacts from the ruins of the ancient world that strew the surface wherever
one stumbles outside the wood-palisaded village or stone-walled town. Every
farmer turns over some ancient ruined thing while sowing his spring seeds; only
the mad or power-hungry actually go into the depths of the ruined cities and
monster-haunted citadels seeking after working items of power and lost caches
of riches and wealth…
Though there are many gods, demigods, and demons in Kvin
Mondöj, there are three major religions that are widespread across most of the
land – the Church of Satan, the Temple of Judas the Redeemer, and the Temple of
the Metal Gods. The Church of Satan (mostly Lawful Evil) is a hierarchical
theocratic pseudo-empire dedicated to the Prince of Darkness and his chief
lieutenants. They are served by the Knights in Satan’s Service and the
Inquisition. The Temple of Judas the Redeemer (mostly Chaotic Good) is
dedicated the to most successful of the Metal Gods, Judas the Redeemer, who
took up the lead in the struggle against the Church of Satan following the end
of the Metal Wars. The third major faith, the Temple of the Metal Gods (mostly
Chaotic Neutral), is dedicated to the Ancient Heroes of Earth who returned from
Beyond and helped bring an end to the Dread Dominion. Led by Ozzymandius the
God-Father, the Temple is dedicated to freedom and individuality and the
overthrow of tyranny and order.
this is awesome - will post link to this on lost carcosa fb group
ReplyDeleteI can't wait to get started on this campaign!!!
ReplyDeleteSounds like something I would love to play in. Throw everything into a blender, frappe and pour it back out to a metal soundtrack turned up to 11.
ReplyDeleteYou had me at Man o War....
ReplyDelete