Lawrence Schick has been gracious enough to answer even more questions about the Original Known World that eventually became the world of Mystara.
1) Did you use Gods, Demigods & Heroes for the gods of
the Original Known World or did you work out your own gods and pantheons. If
you created your own, do you remember any details?
Tom and I adopted and adapted it, essentially rewriting the
entire supplement to suit the OKW. It filled 17 typescript pages, all of which
survive. We made a list of 100 deities (so one could roll randomly at need),
mostly drawn from GDH, but we added a few we thought were unfairly overlooked.
As you’ll see from the second page I attached, our standard rules for gods
varied in some significant ways from the GDH standard.
Lawrence has been kind enough to send on the first two sheets from the list he and Tom Moldvay developed. As usual, click to embiggen:
2) You mentioned an “ancient, pre-human civilization.” Do
you recall any details about this? Related, do you recall if Tom Moldvay’s
creation, the Carnifex of M3: Twilight Calling, were based on the Dragon Kings
from Lin Carter’s Thongor series?
The pre-human civilizations were misty, with contradictory
legends about them. Tom’s Carnifex were not based on Carter’s Dragon Kings,
IIRC. (Neither of us thought very highly of the Thongor novels, though we
admired Carter’s work as an editor.)
3) Where were the Mahars located? Related, based on module
X1: Isle of Dread, I kind of assume that that was the “Lost Land” region. Were
there other such regions?
One of the mountainous areas featured a “Valley of the
Thunder Lizards” inspired by Burroughs’ Pellucidar that was ruled by the
Mahars. To the best of my recollection this was in the mountains to the east of
Darokin, at the headwaters of the Qeda River.
4) Here are my guesses for the cultures, based on the list
from the “Languages” sheet and the list you included in the article on Black
Gate: Thyatic: Greco-Roman Iasuli: Persia (and Arabs?) Gwynish: Welsh Heldann:
Norse (and Balts?) Plirok: Aztec Xoph: Pharaonic Egypt Ethengar: Mongols
Ethesti: Ottomans Here are the cultures I can’t quite figure out… Cezavy:
Sounds like it should be Russo-Slavic, though such was not listed? Mnokkian:
Turks or maybe Scyths, I would think… Glaini: The Dutch, descended from far-wandering
Heldanns? Celok: Or are these the Balts? Not sure where the Han Chinese, the
French, and the Mughals quite fit… maybe the Darokins are a mix of Heldann and
Thyatic forming the Carolingian French?
Okay, let’s see if we can sort this out. The culture list in
the Black Gate article was from memory, and doesn't give a one-to-one
correspondence with the cultures that ended up in OKW. Here’s my best shot:
Norse = Heldann
Ancient Mediterranean (Greece/Rome) = Thyatis
Ottoman Empire = Ethesti
Mongolian = Ethengar Khanates
Aztec Mexico = Plirok (with Lovecraftian and Tekumel
overtones)
Han China got relegated to another continent and forgotten
Celtic Wales = Gwynish
Pharaonic Egypt = Xoph
Hanseatic League Balts crossed with Armenians = Minrothad
Guilds
Carolingian France = Glantri, but filtered through C.A.
Smith’s Averoigne and Leiber’s Nehwon
Ancient Persia = Ylaruam
Moorish Arabs = Iasuli
Dutch Republic = Darokin
Mughal India = Akoros
Kievan Rus = Cezavy and Sclavak
Byzantine = Corunglain
Mnokki = Scythian / Eastern Turks
Barbary Pirates = Ierendi
5) A few bits and bobs on the map:
A) I have added a large area of plains between Sclavak and
the forests of the Hagath. Does that seem right?
High steppes, really. Seems fine.
B) I have placed several different likely locations for the
various Orc groups on the map. Are these appropriate? Were they that
wide-spread?
They weren't as widespread as you show. Keep the Atruaghin
Clans to the east and the Vanog Orcs to the east-central mountains.
C) Were the Malpheggi half-orcs? Similarly, were the Quastog
half-elves or half-orcs or a mix of the three races?
The Malpheggi are piscine/human hybrids with the “Innsmouth
Look” – there are subsurface colonies of Deep Ones (later brought into D&D
as Kuo-Toa) in the Sea of Dread offshore from the Malpheggi Fens.
A note about the races in OKW: they’re much less hard-edged
and distinct than in Middle-earth or World of Greyhawk. It’s better to think of
them as tribes or ethnicities. All the breeds of humanoid mortals in OKW are
inter-fertile, so wherever they’re adjacent there’s a fair amount of
intermixing. If you self-identify as an elf, you’re an elf.
The Quastogs of Canolbarth Forest are a tribe suffering
under a divine curse; I forget which deity they infuriated, but they were
cursed such that most of their infants are stillborn. As a result the Quastog
undertake grueling long-distance raids outside Canolbarth in order to abduct
children—of any race. So the Quastog, originally Orcish, now look like anything
and anybody.
(As an aside, the Quastog share the forest with the
Canolbarth elves, but rarely interact with them; that tribe of elves
specializes in misdirection magic, so a Quastog hunting party can walk right
through an elven camp and not even notice it.)
D) Was there a White Plume Mountain near the city-state of
Keraptis?
No, White Plume Mountain didn't exist until I decided to
write a sample scenario to persuade TSR to hire me.
E) Were any other continents developed during the course of
play?
No, this was plenty. Too much, even.
F) How many moons did the Original Known World have?
One: the Moon. It ruled the twisted lives of all
lycanthropes.
G) Was it simply always known as "The Known World" even then, or did you have a different name for the setting?
We called it “The Known World.”
6) You mention that the Original Known World was used by
several groups for many adventures between 1976 and 1979. Do you recall any
stories or anecdotes from those adventures? Who were the other DMs, other than
yourself and Tom Moldvay?
At this point, no, I can’t remember any names – only misty
faces.
7) Trips to Mars and other weird realms were all the rage
back in the day. Were such experienced by adventurers in the Original Known
World?
It was more our practice to bring the aliens to the OKW,
e.g., the Tharks.
8) Did you have any special house rules, such as different
magic, different classes, multi-classing, critical hits, etc., that applied to
the Original Known World?
We did: Tom and I tinkered with the OD&D rules quite a
bit, and a few pages of that stuff has survived. I’ll just mention a few of our
homebrew rules:
* We dumped all stat-modifications based on gender, e.g.,
female characters get -1 to strength (because smaller) and +1 to charisma
(because cute). I mean, come on.
* We allowed multi-classing, and any race could play any
class.
* We dumped racial level limits.
* We added a whole bunch of spells and monsters.
9) The influences from Howard, Lovecraft, and Smith are
fairly obvious. But what, if any influence of Moorcock can be found in the
Original Known World? Were the alignments of the OKW strongly in the Moorcock
tradition?
We weren't all that big on alignment, actually—it seemed to
us, even then, to be an oversimplification that was more restrictive than it
was useful. Moorcock’s real influence on us was the example of his anti-heroes,
which freed us up to put moral choices in the hands of the players, rather than
hard-wiring the world into good vs. evil.
10) Where were your personal campaigns based in the Original
Known World?
Both Tom and I ran campaigns based in the Republic of
Darokin—that enabled players to advance characters in both campaigns
simultaneously. Adventures tended to take the characters west into the lands around
Lake Amsorak and the Shallow Sea.
11) The "Giants in the Earth" started out as an off-shoot of
the Original Known World. Can you recall where some of these characters were
based? Were they regarded as home-grown heroes or were they dimensional travelers
even in the Original Known World?
When those characters showed up in our campaigns, they were
always travelers who had come to the OKW from their world at the behest of some
deity or mighty wizard. When their story in the OKW was finished, they usually
returned to where they came from.
12) That said, were the cultures of the Original Known World
their own, or were the original founders of these realms travelers from our
world? In other words, was the Original Known World a parallel dimension/world
or was it derived and descended, literally, from travelers from Earth? I’m sure
more questions will arise from the answers from this round…
The OKW was its own place. For the sake of player
familiarity it was designed to evoke cultures from our own history, but it
stood on its own.
And here is the most recent iteration of the full-color Original Known World map. I am considering doing another version that adds the Real World cultural names of each nation... though that would make it a bit crowded... let me know if that might be valuable.
And here is the most recent iteration of the full-color Original Known World map. I am considering doing another version that adds the Real World cultural names of each nation... though that would make it a bit crowded... let me know if that might be valuable.
Enjoying yet another installment in this series! I find it interesting that deities such as the Norse Gods and Silvanus appear in both the OKW and Mystara. Arioch from the Melnibonean pantheon appears as you probably know as Arik etc :)
ReplyDeleteThanks for the follow-up questions & thanks to Lawrence for the answers! Interesting stuff. The "Great Old Ones" in the list of deities is the same list (except for omitting Azathoth) found in the Lovecraftian mythos article by Holmes & Kuntz in Dragon #12 (Feb 78).
ReplyDeletePersonally, I would find the cultural references very useful. BTW a big thank you for doing this...
ReplyDeleteI know it's 2019, but I'm still glad this is here. I was wondering the other day about which gods were used in this setting and that answer is detailed here!
ReplyDelete