Back in the day, people believed in the spontaneous
generation of life; that is, they believed that life forms, such as worms,
insects, and even mice, swans, and other larger creatures, generated
spontaneously from unrelated things, such as corpses, water, and barnacles. Of
course, today we know this is not true… but what if in your Dungeons & Dragons fantasy
world, it was true?
This could easily explain the nature of the population of
dungeons; explain how dungeons can so easily and quickly become re-populated;
and also eliminates the need for humanoid nurseries, if you dislike the idea of
baby orcs or goblin whelps.
Spontaneous generation in the dungeon
begins with the death of a living creature in the dungeon. If that
creature is not wholly eaten, if it is not buried with proper holy rites, if it
is not burned to ashes, or otherwise if its body is not completely destroyed,
then one or more new creatures might spontaneously generate from it within three days.
Note that humans and demi-humans are not spontaneously
generated in the dungeon, though if their bodies are left in the dungeon, they
can spontaneously generate other creatures! It might be most disconcerting for
a party to leave their erstwhile delving companions in the dungeon after death,
to return several weeks later and discover a whole new orc tribe with their
facial features!
Note that evil versions of demi-humans, such as duergar and
drow (the “maggots of the earth”), might spontaneously generate in a dungeon;
you might also allow for spontaneous generation of human types, such as
berserkers and cultists, who might look mostly human, but incomplete, and would
lack a soul.
The order of species and potential generation is thus, in
ascending order:
Slimes, Molds, and Jellies
Vermin
Animals
Humanoids (baseline for human and demi-human bodies left in
the dungeon)
Monsters
Monsters*
Monsters**
Etc.
Monsters with an asterisk (*) indicate monsters with that number
of special abilities, as per the B/X rules. Note that humanoids (and humans and
demi-humans) and certain monsters can rise again as spontaneous undead through
this process! Skeletons, zombies, wraiths, and spectres are the most likely to
be generated by this process; note that multiple skeletons and zombies can rise
from a single body, after all, it is a strange kind of magic!
Whenever a creature dies, is left in a dungeon, and remains
mostly whole roll a d6. On a 1-3, one or more creatures spontaneously generates
from the body after 1d6-3 days (on a 0, roll 1d24 for number of hours; -1, roll
1d12 hours; -2, roll 1d6 hours).
If the original roll to determine spontaneous generation was
a 1, re-roll the die; if the re-roll is a 1, then the creature(s) that
spontaneously generates from the body are of one order higher than the
creature; continue re-rolling as long as you roll 1s, until you no longer roll
a 1.
Otherwise, the creatures will either be of the same sort, or
a similar sort, or at the judge’s whim of a lesser order (for example, a boar
might generate more boars, other animals, vermin, or slimes, mold, or jellies).
Thus if a cave locust (vermin) is left to rot, and you roll
three 1s in a row, humanoids spontaneously generate from the corpse.
It should be noted that orcs, goblins, and other humanoids
often have a slimy pit in their lair; there their shaman or sorcerer throws in
bodies of victims, and using their dark magic, direct the forces of spontaneous
generation such that they can assure the generation of new orcs or goblins or
such from the bodies thrown therein…
Halve the number of maximum hit points the creature had (individually, not based on maximum HD roll), rounded up; this is the total number of hit dice of creatures that
spontaneously generate from the corpse. The bigger and more powerful the individual, the more potential... In the case of the cave locust, a 2 HD
creature with 7 maximum hit points, up to 4 HD of creatures can spontaneously
generate from the corpse.
If a massive pile of dead creatures is left to rot, then group
them together in 5s or 10s to determine spontaneous generation, and tally up
all the hit points of the creatures to determine the maximum number of hit dice
that can spontaneously generate from the mass of bodies. This is how dragons
and other large creatures can spontaneously generate from lesser creatures.
Spontaneously generated creatures can be a mixed bag, and
need not be the same creatures from even the same body; if most of the hit dice
are taken up with one creature, and no creatures of that order can be generated
with the remaining hit dice, go ahead and choose lesser order creatures.
Creatures generated from the same mass of bodies often remain allies, and can
communicate with one another or at least understand each other through a common
language.
Creatures generated through spontaneous generation can
reproduce normally (except for the human-like berserkers and cultists and other
such pseudo-creatures).
The odds of spontaneous generation and improved order of
creatures might be improved the deeper one goes in the dungeon; or near certain
magical emanations; or if the bodies are left in the shrine of a god of the
underworld; and so forth. You can also tinker with the number of hit dice
generated by hit points, with perhaps 1 HD per three hit points or even less,
depending on how quickly you want your dungeon to refill itself spontaneously…
As an example, a party slaughters a small clan of 17 goblins,
and leaves the bodies to rot in their lair, sealed away from vermin and other
things that might eat the bodies. The judge checks for spontaneous generation
in blocks of 5s, with three blocks of 5s and the remainder of 2. On the first
he rolls a 4; no spontaneous generation. On the second he rolls a 3; on the
third he rolls a 2; and on the two remainders he rolls a 1, and then rolls
another 1, and then a 5. The two normal rolls total 30 maximum hit points,
generating 15 HD of goblins, replacing almost the entire clan. The two
remainders with 6 maximum hit points generate a 3 HD monster; the judge decides
that a giant black widow spider emerges from their putrescent bodies. Thus is
born the Clan of the Black Widow…
You are not just evil...you are Dungeon Master Evil.
ReplyDeleteThis realy ties in with my genesis pit megadungeon...
ReplyDeletehttp://valianttheywere.blogspot.com.au/2015/09/megadungeon-genesis-pit.html
A nifty little pit at the bottom of the dungeon that spawns zero level pcs.