I'm going to start off a series of posts about unsung worlds with the posting of my latest Hexographer map, the Northeastern Sea of Tears region of the Perilous Lands.
Perilous Lands was the campaign setting for Richard Snider's Powers & Perils RPG, published by Avalon Hill in 1983 (the campaign setting box was published in 1984). Discussion about the system might follow, but I want to concentrate mostly on the setting, and how it can be used today as an excellent sword and sorcery style campaign setting for Labyrinth Lord and other retro-clone systems.
For the moment, I'm going to simply post the map I made of what I consider the core adventuring region of the Perilous Lands. While there are literally countless adventures to be had in the Perilous Lands, I view this region as the " Known World of the Perilous Lands," and much like the Known World of Mystara, an entire campaign can be set in this region and never need to leave...
But more on all that later. The hex scale of the original maps was set at 20 miles per hex; for my own campaigns, I often used it at 24 miles. Now I will be using it at 25 miles per hex, which for most maps of similar regions, I find to be superior for many reasons, most notably for ease of breaking the map down into child maps of 5-mile hexes or into single hex maps of 25 one-mile hex sort...
As usual, click to embiggen...
Glad to see you tackling this one.
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