Sunday, November 8, 2020

[Now Available] Necromancer Class for Labyrinth Lord

Necromancer Class
By James Mishler with Jodi Moran-Mishler
Compatible with Labyrinth Lord



Necromancer Class – Masters of Death and Undeath includes the following new additions to Labyrinth Lord:
  • Necromancer Class details;
  • Necromancer Spell List, including 23 new spells and modifications for four existing spell groups;
  • New necromantic magic items – bone armor, cloak of the necromancer, ghoul ring, ring of undead detection, staff of necromancy, wand of wounding, and the mighty vampire cape!
  • Three new lower order demons for necromancers to summon and heroes to slay.
Designed for use with Labyrinth Lord, easily used with any Old School RPG system!

15 page PDF (10 pages of content) – Normally $2.49 – $1.25 for a limited time only!


Sunday, November 1, 2020

[Now Available] Expanded Dragons -- Hatchlings to Elder Wyrms

Expanded Dragons -- Hatchlings to Elder Wyrms
By James Mishler with Jodi Moran-Mishler
Compatible with Labyrinth Lord


Expanded Dragons – Hatchlings to Elder Wyrms includes the following new additions to Labyrinth Lord:
  • Expanded Age Categories and Abilities – From 1 HD Hatchlings to 21 HD Elder Wyrms!
  • Chromatic Dragon Mutations!
  • Linnorms and Orms – Inspired by Norse myths and legends!
  • Lung Dragons – Earth, Fire, Metal, Water, and Wood dragons Inspired by Chinese myths and legends, plus the villainous Death Dragons!
  • Pocket Dragons – Look out for swarms of mouse to cat-sized dragons!
  • Dragon Random Encounter Guidelines
Designed for use with Labyrinth Lord, easily used with any Old School RPG system!

17 page PDF (12 pages of content) – Normally $2.99 – $1.49 for a limited time only!


Monday, October 26, 2020

[Found Treasures] Early TSR Correspondence

Proof that the Nerd is strong in this one... 

I am finally going through the pile of boxes that has been sitting in our garage for the last four years, and that were sitting in storage in one place or another for the last, um... eep... 16 years before that?

OK, so I am a pack rat. But sometimes being a pack rat pays off, as when I opened a box I had not opened in... um... 20 years, and amongst other things from my childhood and youth, discovered this letter...

Now, my memory is terrible. I KNOW I started playing D&D when I received the Moldvay Basic Set, which I THOUGHT I had received for Christmas in 1980, though the release date of it was not until January 1981, so... either the release date was early (Mom & Dad did get it from Toys R' Us, so maybe), or I did not get it and start playing until December 1981.

Which means from the dating of my letter of April 5, 1982, that I was bit by the game publishing bug within four months at the earliest (16 months at the latest if that set was available for Christmas 1980).

I have no memory of sending the letter or even of receiving the reply. Shame, that. The next time I would try corresponding with Gary would be when I was in grad school, in 1993. But that's another story...



Sunday, October 11, 2020

[New Spells] Trio of Magic-user and Elf Spells of Some Use in Combat

Here is a trio of magic-user and elf spells I worked up after watching a few episodes of the Dungeons & Dragons Cartoon. Enjoy!

Warrior’s Bane
Level
: 1
Duration: Instant
Range: 120’

With this spell the magic-user causes a target’s hand-held items – weapons, shield, wand, staff, sandwich, beer stein, whatever is held in hand – to fly away from them, 1d4x5’ each away in a random direction. Optionally, the caster may have the items fly to her, stacked neatly at her feet and/or into her open hands. The spell works against all kinds of classes and creatures, not just warriors or fighters. The target gets a saving throw versus Spells to avoid the effect. If any of the items held are magical, the target gains the highest bonus from the items to their saving throw. If the target’s save is a “Natural 1,” non-magical items held are shattered and destroyed. The caster may target an additional being at 2nd level, a third at 4th level, a fourth at 6th level, and so on.

Knight’s Bane
Level
: 2
Duration: Instant
Range: 120’

With this spell the magic-user causes a target’s clothing and armor (suit, not shield) to be destroyed, disappearing into thin air, leaving only such underclothing as the target might be wearing – if any. The spell works against all kinds of classes and creatures, not just knights or fighters. The target gets a saving throw versus Spells to avoid the effect. Magical armor provides its bonus to the target’s saving throw, and if it fails, it simply fades out for one turn per caster level. The caster may target an additional being for every two levels above 3rd – two at 5th, three at 7th, four at 9th, etc.


Wizard’s Bane
Level: 3
Duration: Instant
Range: 120’

With this spell the magic-user causes a target’s magic items – of whatever sort, whether held in hand, in a pouch or pack, or even tied down – and including a magic-user or elf’s spell books – to be pulled out from wherever they are stowed to fly away to the caster, stacked neatly at her feet and/or into her open hands. Items that are in a bag of holding or similar item remain in the bag, though the bag itself might be drawn by the spell. The spell works against all kinds of classes and creatures, not just magic-users. The target gets a saving throw versus Spells to avoid the effect; the effect is all or nothing, not based on individual items. If any of the items held or carried have a magical bonus to hit or to armor class, the target gains the highest bonus from the items to their saving throw. The caster may target an additional being for every two levels above 5th – two at 7th, three at 9th, four at 11th, etc. NOTE: There is a variant of this spell in which the effect appears in the form of flying monkeys that grab the items and take them back to the caster.

Thursday, August 20, 2020

[Limited Time Offer] Advanced Labyrinth Lord Pumpkin Spice 2020 Cover

ADVANCED LABYRINTH LORD PUMPKIN SPICE 2020

From Goblinoid Games

FOR A LIMITED TIME!

CLICK HERE TO BUY THE ALL 2020 PUMPKIN SPICE HARDCOVER

The annual Pumpkin Spice* edition of Advanced Labyrinth Lord features a pumpkin/Halloween themed cover and is available ONLY until November 1st. The content of the book is identical to the other cover version of Advanced Labyrinth Lord - but this limited edition is offered at a reduced price.

*No actual pumpkin spice is used in the production of this book.

There is no PDF option for this book.

*    *    *

Labyrinth Lord doesn't waste precious game time.

We're older now. It's hard enough setting aside time to game.

Then you have to wrangle all your players together at the same time.

The last thing you want is your hard-fought game time wasted.

Combats in Labyrinth Lord are resolved quickly. Running adventures isn't bogged down with bloated monster stats and over-complicated combats.

Get right into the fun stuff, squeezing the most adventure out of your time.

Play the game on your own terms. Most of us started out with the basic game, working in advanced elements without even realizing basic and advanced were supposed to be two different games. We all might have created our own Frankenstein's monster of rules in slightly different ways, but Labyrinth Lord lets you play the game the way you want it.

If you want to keep basic classes, you can, and play them right along with the advanced classes. Or just use the advanced options. Pick and choose what you want to place in your game on your own terms.

Play the game like you remember it. Feel the adventure like you remember it.

That's why I want to share Labyrinth Lord with you.

COMPLETE AT LAST!

Basic and Advanced

Finally the basic and advanced game rules are in one volume!

This book combines the material originally presented in the Labyrinth Lord core rules and in the Advanced Edition Companion. Play advanced and basic characters in the same group, or choose to play one or the other.

Enter a world filled with labyrinths, magic, and monsters! Choose a basic race-class, advanced class, or even multi-class to combine the two! All of the basic and advanced options are within reach.

Labyrinth Lord is the Rosetta Stone of old-school fantasy rules.

It is easy to use basic and advanced game adventures from other publishers with these rules.

In this book you will find...

  • A complete guide to basic and advanced characters
  • All core basic and advanced monsters
  • Basic and advanced spells
  • The full repertoire of basic and advanced magic items
  • Optional rules to make your game even more advanced

Welcome back to old-school game-play.