Tuesday, June 18, 2019

Wilderlands of High Adventure Campaign

I am running a Wilderlands of High Adventure campaign in the Modron region using Advanced Labyrinth Lord. The details of the campaign are on my Wilderlands-focused blog, Hanging Out in the City State. Click here to check out the campaign; so far there are maps, note about the Royal Family of Modron, and Campaign Logs for the first three adventures. We generally meet every other week, so that is when most updates will occur, though I'm in the process of an info-dump of materials as I get them in writing...


Sunday, June 9, 2019

[Now Available] Advanced Labyrinth Lord Adventure Record Sheets

Advanced Labyrinth Lord Adventure Record Sheets
By James Mishler
10 pages, PDF, $1.00

Advanced Labyrinth Lord Adventure Record Sheets provide players and Labyrinth Lords with useful forms and information to use and keep track of individual adventure sessions.


This pack contains the following:

A 2-page Party Adventure Record Sheet, which is used to keep track of the party members, locations explored, NPCs encountered, information learned, monsters killed, treasures won, henchmen & hirelings, divisions of the spoils and XP, and mysteries & loose ends of an adventure session.

A 2-page Character Adventure Record Sheet, which is used during ad adventure to keep track of the character’s combat stats, special abilities and skills, and spells, and is used to keep track of locations explored, NPCs encountered, information learned, monsters killed, treasures won, and secrets kept from other party members during an adventure session.

A 4-page Labyrinth Lord Adventure Log includes two pages dedicated to information needful for running labyrinth and wilderness adventures, including rules for time & movement; light & darkness; listen & spot checks; doors in the labyrinth; traps & trap detection; climbing, stealth, & swimming; and foraging & hunting rules. Also included are a page for keeping track of details of player characters and henchmen, plus a page for keeping track of marching order (by tactics), light sources, monsters and treasures, and notable events.

Permission is granted to print these record sheets for personal use.



Saturday, June 8, 2019

[Now Available] New Advanced Labyrinth Lord Character Record Sheet -- UPDATED!

Now available -- my new Advanced Labyrinth Lord Character Record Sheet.

Pay what you want (something would be nice, $1 suggested)...

UPDATE 11/9/19: This product now has two character sheets -- a 4-page full record, and a more classic 2-page quick record. Still Pay-What-You-Want! Cheap!

Two and Four pages, PDF.

Here's the first page:


And here is the full two-page character sheet:



Thursday, June 6, 2019

[Now Available] Quick Start Character Race & Class Sheets: By-the-Book

QUICK START CHARACTER RACE & CLASS SHEETS BY-THE-BOOK
For use with Labyrinth Lord and Advanced Labyrinth Lord
James Mishler Games
By James Mishler
32-pages, $2.99 – Introductory Price of $1.99!

The QUICK START CHARACTER RACE & CLASS SHEETS BY-THE-BOOK are designed to enable a group of players, new or experienced, to quickly create 1st level characters of the various races, classes, and racial classes available in Labyrinth Lord and Advanced Labyrinth Lord. Each race, class, and racial class is detailed on a single sheet with all the information needed to begin play with that class, including requirements, class abilities, a description of basic 1st level spells (as needed), and a list of starting equipment that makes the most difficult and tedious character-creation element – choosing equipment – relatively fast and simple!

Also included are appendices dealing with Rolling Up Advanced Characters, Rolling Up Basic Characters, Equipment Lists, Fast Packs, and Secondary Skills.

Note that the Quick Start sheets do not usually include any information about advancement, abilities, or spells available after 1st level, other than Experience Points required to attain 2nd level. For all such information, consult the Labyrinth Lord, Advanced Edition Companion, or Advanced Labyrinth Lord tomes.

Permission is granted to print these sheets for personal use only; in fact, such is essential to use the product as intended!

Quick Start Race Sheets
Dwarf Race.....3
Elf Race.....4
Gnome Race.....5
Halfling Race.....6
Half-Elf Race.....7
Half-Orc Race.....8
Human Race.....9

Quick Start Class Sheets
Assassin Class.....10
Cleric Class.....11
Druid Class.....12
Dwarf Racial Class.....13
Elf Racial Class.....14
Fighter Class.....15
Halfling Racial Class.....16
Illusionist Class.....17
Magic-User Class.....18
Monk Class.....19
Paladin Class.....20
Ranger Class.....21
Thief Class.....22

Appendices
Appendix A: Rolling Up Advanced Characters.....23
Appendix B: Rolling Up Basic Characters.....24
Appendix E: Equipment Lists.....25-27
Appendix F: Fast Packs.....28-29
Appendix S: Secondary Skills.....30
Open Gaming License.....31-32

Wednesday, June 5, 2019

Death by Infravision!

So for the first time ever in almost 38 years of play, I have witnessed the first Death by Infravision (playing Labyrinth Lord, BTW).

The party -- human thief, human cleric, halfling, dwarf cleric, and elf -- burst into a room and found some goblins. They slaughter all but one, who ran down a stair screaming for backup.

The party starts to hear rumblings of many feet, howling and gibbering and thumping, and start to freak out; they are already down hit points, and not ready to deal with a whole swarm of goblins. 


So they start pouring every flask of oil they have 15 feet down the stair, over the side of the short wall beside the stair.

They say they are going to wait until the goblins reach the oil, then hit it with fire. So far, so good...

Knowing the only fire they had at the time was the thief's lantern, I ask, "So what are you going to throw down there?"

"Oh," they say, "we'll use our flint and steel."

"Flint and steel? 15 feet down a stairwell?"

"Oh... um, somebody light a torch!" they scream, as I describe how the mass of goblins is now swarming up the stair...

I tell them they have a 2 in 6 chance of lighting a torch in time.

"No time!" shouts the thief, down to 2 hit points... who then throws his lantern down the stair, which shattered amongst the oil and the front rank of goblins.

The party shouts in joy as the first two ranks go up in flames! Then the fire dies down after two rounds... casting everything into darkness.

A few moments pass as both sides take stock, and the goblins once more start rushing up the stair. The elf and the dwarf, the only ones who can see, loose arrow and stone down the stair at the goblins, with the dwarf acting as a shield in front of the elf. The goblins can't hit, as both are heavily armored and swift...

And then the humans, desperate for light, fire up their other light sources, blinding the elf and the dwarf for 1d3 rounds!

Dwarf, unable to use shield and dexterity, becomes much easier to hit, immediately takes an arrow, dies, and falls down the stairs (and rolling into a goblin, killing the poor 1-hit point creature)... and so, Death By Infravision!

The previous session an elf got taken out with Death By Acid. The party encountered some new creatures -- I call them Screaming Mimis -- greenish balls the size of a beach ball with eyes on stalks and big feet that let them jump far and high. When killed by slicing or piercing weapons they explode, and anyone within 5 feet has to make a saving throw versus Breath Weapon or take 1d8 points of acid damage. The gnome's dog killed one with its terrible bite, and the elf failed her saving throw with a "Natural 1," and rolling maximum damage, melting off her face, and killing her...

At least they were able to bring her body out of the dungeon. When they fled the goblins they never got a chance to recover the dwarf's body... but I am sure they will encounter it again... mwahahaha!