The Heart of Albion Hexcrawl Campaign Setting
By James Mishler and Jodi Moran-Mishler
The year is 1400 AUC, as the world has fallen into the
cold-hearted grasp of Fimbul Winter.
Summer is as autumn, spring is as winter, and winter? Winter
is as some cold slice of the Hells. Glaciers are rolling out of the mountains;
new lands rise as waters retreat; and the very earth cracks under the weight of
the Wrath of Eldisor.
The Great Northern Isle of Skandza has shattered into a
thousand isles under the weight of these glaciers, and the survivors struggle
to survive amidst the ruins as the Old Gods fight for their survival.
Elsewhere, the remnants of the old Tyrrhenian Empire are being swept away by
waves of barbarians and savagery…
The peninsular realm of Albion, far in the northwest and
forgotten by Tyrrhenia and Skandza alike, is undergoing similar convulsions.
The native Kymrae and Brigantian tribes, Tyrrhenized and
free, are threatened by the invasion of the barbaric Reichlanders from the east
and the Caledonians from the north.
The native demi-humans and fairies are caught in between,
and also drawn into the internecine battles between the various families of the
Old Gods of Albion and the Reichlands, and even those from further afield, in
their struggles with one another and with the rise of the new faith, the Holy
Temple of Law.
And here and there still stand a few settlements and
strongholds of Jordvann and Tyrrhenia, where the Jordvanner seek to rebuild
civilization and the Tyrrhenians seek to conquer its remnants amongst those
dimming points of light.
Follow the development of this classic Hexcrawl Campaign,
The Heart of Albion, and explore the history behind the Continental Realms of
the current Isle of Eldisor setting.
The development of this new Castles & Crusades setting
will be featured on my blog, Adventures in Gaming v2, to edify those who wish
to learn how to develop their own campaign settings in the classic Hexcrawl
Sandbox fashion.
For fans of Labyrinth Lord, never fear; Castles &
Crusades is readily adaptable to Labyrinth Lord (just as Labyrinth Lord is
readily adaptable to Castles & Crusades).
Further Labyrinth Lord development of the Isle of Eldisor in
the current era will follow the completion of The Heart of Albion, notably the
northern half of Eldisor, The Northlands.
Follow developments on these pages!
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