Thursday, November 21, 2013

[ASOIAF/AGOT] The Solar Orrery

So I've been re-reading A Song of Ice and Fire (about a quarter through Dance of Dragons) and finally watched the first season of A Game of Thrones.

My Google-Fu must have failed me, as I've yet to find any reference to the implications of the solar orrery in the opening of the series and the nature of seasons in the books and series. Martin says that the explanation of the nature of the years-long seasons will be magical. Well, right there in the opening of the series is a magical, non-heliocentric explanation: the world is a flat world (or flattish, perhaps a bowl world), and the sun, a small sun in a vast magical orrery, revolves around the world. Most importantly, it is a flat sun, almost like a lens.


During the summers, the sun faces the world, shedding all its light directly on the world; during the winter, the lens is perpendicular to the world. The nature of the spin of the sun is determined by the bands around it, in a long, long cycle of mystical importance. During the longest winters, the bands block what little sunlight strikes the world, making the winter even darker and longer; during the longest summers, the bands help focus the light of the sun on the world. Perhaps, too, the orrery-sun travels in a strange, non-ordinary orbit around the world, drawing closer in summer and drifting away further in winter. And if the magic of the White Walkers/Others is victorious, the sun drifts away forever.


A bowl-shaped world with a lens-like orrery-sun (with seven bands in the orrery) would fit in with the myth of the world being the inside of a giant's eye. And too, there is the legend that dragons came from a cracked second moon that was naught but an egg... hmmm...


Tuesday, September 17, 2013

Kothar and Kyrik: An additional blog...

I've started a new, irregular blog to cover the Kothar and Kyrik stories from Gardner Fox, their influence on Dungeons & Dragons, and how the materials within can be used to develop or build upon a classic fantasy campaign. This is in addition to stuff here and elsewhere. Check it out here...

Sunday, September 15, 2013

[Pacesetter System] New Google+ Community: Pacesetter RPG

Okay, so Goblinoid Game's new RPG, Cryptworld, has me more excited about a new RPG than I've been in a while... even though, of course, it is somewhat of an old RPG...


But, anyhoo, so I started a Google+ community, where those who enjoy Cryptworld, Majus, Rotworld, Sandman, and Timemaster can discuss their campaigns and characters and find a place where questions can be answered... or at least, where answers can be bandied about.

Click here to check it out!

Friday, September 13, 2013

[Goblinoid Games] Cryptworld Now Available!


INVESTIGATE strange occurrences and supernatural sightings.
HUNT irredeemably evil things that torment humanity.
DESTROY malicious forces of the unexplained.
EVIL STALKS YOU IN THE DARK OF NIGHT
KNOW ITS WEAKNESS OR FALL VICTIM TO ITS HUNGER


There is a palpable sense of foreboding in the late fall night. You approach the decrepit manor house; a faint glow in an upper window tells you more stirs here than just the rats. Your tentative steps make the rotten wood floor creak as you enter the broken door of the house. A growl greets you from within; that's when you see the flash of fang in the lamp light.

CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. Classic horror, slasher horror, alien menaces from the stars and inter-dimensional monsters. These horrors and more may greet you in CRYPTWORLD!

CRYPTWORLD is a role-playing game complete in one volume.

In this book you will find:
  • Rules for character generation
  • Optional paranormal talents
  • Creatures covering multiple horror genres
  • Advice for running horror games
  • An introductory adventure
  • ...and more!
CRYPTWORLD is the new official Pacesetter brand horror RPG, the Pacesetter brand successor to CHILL, and is fully compatible with other Pacesetter System titles such as MAJUS, TIMEMASTER, and ROTWORLD

CHILL is a trademark of Mayfair Games and is used without permission.




A POD Print version will soon be available from RPGNow



Monday, August 19, 2013

[James Mishler Games] We Have Winners!

We have winners! Congratulations to Boris Worm, Brett Slocum, Brian Johnson, Dan Cross, Doug Rector, Fumblefail, Giles Kiser, Gus Badnell, Joel Watkins, Joshua Smith, Nathan Meyer, Paul, and Stacy Forsythe. These are the 13 winners of our I Couldn't Go to Gen Con So Here Are Some Games Contest!

Yes, you read that right, 13 winners. I ended up with 68 total entries from 43 people, so I had Jodi roll on a d80 table with a wide “Roll Again” section and a single “Roll Twice” entry… so there are now a baker’s dozen winners!

Winners, shortly, you will find a congratulatory e-mail in your inbox, along with coupons for your prizes from DriveThruRPG. Check your spam filter to make sure your coupons do not go right into the spam box.


Thanks to all for playing!