Friday, April 10, 2020

[New Spell] Improved Magic Missile

Improved Magic Missile
Level: Magic-user 2
Duration: 1 turn per level
Range: 150’

This spell creates one magic missile per level of the caster. These missiles take the form of motes of dancing magical force of whatever color the caster wishes; they dance around her head in an orbit much like Ioun stones. These magic missiles remain orbiting until the caster chooses to use them.

Elrond was always ready to throw down...
Each missile may be used for the following:

On the caster’s turn, may be used to unerringly strike a target within 150’, dealing 1d6+1 points of damage each. The caster may use one, several, or all in the same turn as she wishes. This counts as the caster’s attack for that round.

On an opponent’s turn, the caster may throw one or more at any attack that has hit the caster or an ally within 150’, after the roll to hit has been determined but before damage is rolled. Each missile so used reduces the damage dealt by the attack by 1d6+1 points of damage. Damage from attacks may be reduced to zero, but any points from the missile(s) so used greater than the damage dealt are lost. No damage is dealt by the missiles even if the attack is a natural attack (claws, bites, etc.). These missiles can even counter other magic missiles, dragon breath, and other magical attacks that deal hit point damage.

Three or more missiles may be expended together to target a single human, demi-human, or humanoid creature, which will be affected as though by the spell hold person. The target gets a saving throw at normal chances to negate the effect. This “hold” is more limited, taking the form of magical shackles on arms and legs, a rope wrapped around the body, or even a cage of magical force. Those affected can speak, but cannot move, attack, cast spells, or take any other action. They can break the bonds, however, doing so causes them to instantly suffer the damage they would have suffered had they been targeted by the missiles normally. Maximum duration is equal to the remaining duration of the spell.

Five or more missiles may be expended together to target a single monster, which will be affected as though by the spell hold monster. Effect is the same as per above, plus creatures with breath weapons will be muzzled, those with gaze attacks will have a magical cover over their eyes, and so forth.

Any magic missiles not used by the time the spell duration ends simply fade away.

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